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3D AUDIO / edited by Justin Paterson, Hyunkook Lee.

Contributor(s): Series: Perspectives on music production seriesPublisher: London : Routledge, 2022Copyright date: ©2022Edition: 1stDescription: xix, 294 pages ; illustrations : 26cmContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780429957222 (ePub ebook) :
  • 9780429957239 (PDF ebook) :
  • 9780429491214 (ebook) :
Subject(s): Additional physical formats: Print version :: No titleDDC classification:
  • 621.3893 23
Contents:
<P>List of Figures</P><P>List of Tables</P><P>About the Editors</P><P>List of Contributors</P><P>Preface</P><P></P><P>Chapter 1: 3D Audio in Broadcasting</P><P></P><P>Chapter 2: 3D Audio for Live Sound</P><P></P><P>Chapter 3: Towards 6DOF: 3D Audio for virtual, augmented and mixed realities</P><P></P><P>Chapter 4: Gestural control for 3D audio</P><P></P><P>Chapter 5: Psychoacoustics of Height Perception in 3D Audio</P><P></P><P>Chapter 6: Ambisonics Understood</P><P></P><P>Chapter 7: Binaural Audio Engineering</P><P></P><P>Chapter 8: Contextual factors in judging auditory immersion</P><P></P><P>Chapter 9: Spatial Music Composition</P><P></P><P>Chapter 10: Sound and Space: Learning from Artistic Practice</P><P></P><P>Chapter 11: Hearing History: A virtual perspective on music performance</P><P></P><P>Chapter 12: 3D Acoustic Recording</P><P></P><P>Chapter 13: Redefining the spatial stage: Non-front orientated approaches to periphonic sound staging for binaural reproduction.</P><P></P><P>Chapter 14: Mixing 3D Audio for Film</P><P>Index</P>
List(s) this item appears in: Newest Publication | Foundation in Arts | Sciences (2022)
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Item type Current library Shelving location Call number Status Notes Date due Barcode Course reserves
ACADEMIC ACADEMIC FRANCIS LIGHT LIBRARY SHELVES 4 621.389 AUD (Browse shelf(Opens below)) Available FA1344 (INTRODUCTION TO VISUAL ARTS) 00001025

Foundation in Arts

<P>List of Figures</P><P>List of Tables</P><P>About the Editors</P><P>List of Contributors</P><P>Preface</P><P></P><P>Chapter 1: 3D Audio in Broadcasting</P><P></P><P>Chapter 2: 3D Audio for Live Sound</P><P></P><P>Chapter 3: Towards 6DOF: 3D Audio for virtual, augmented and mixed realities</P><P></P><P>Chapter 4: Gestural control for 3D audio</P><P></P><P>Chapter 5: Psychoacoustics of Height Perception in 3D Audio</P><P></P><P>Chapter 6: Ambisonics Understood</P><P></P><P>Chapter 7: Binaural Audio Engineering</P><P></P><P>Chapter 8: Contextual factors in judging auditory immersion</P><P></P><P>Chapter 9: Spatial Music Composition</P><P></P><P>Chapter 10: Sound and Space: Learning from Artistic Practice</P><P></P><P>Chapter 11: Hearing History: A virtual perspective on music performance</P><P></P><P>Chapter 12: 3D Acoustic Recording</P><P></P><P>Chapter 13: Redefining the spatial stage: Non-front orientated approaches to periphonic sound staging for binaural reproduction.</P><P></P><P>Chapter 14: Mixing 3D Audio for Film</P><P>Index</P>

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